It keeps falling through the floor.
Imported asset falls through floor unity.
On the object i added a rigidbody and it already has a box collider.
It doesn t work.
If your floor really is a single solid object the next thing i d check is that the physics loop is running at a high enough frequency that the player can t fall too far into the object before the next tick.
If your first person character falls through the floor of your game level you may need a terrain collider.
How to stop falling through floors and colliders in unity recently i have been working on a 2d platformer which uses the inbuilt unity physics and rigidbodies.
I figure i needed to add a terrain collider and then on the trigger move the rigidbody with a vector force of up.
This happens most often when you fall between the cracks on badly modeled joined terrain due to floating point rounding errors.
I created a plane in unity.
I added a terrain object and gave it a texture to make my floor.
Went to the character and created colliders and imported it as a humanoid.
However my object falls through the floor.
Sweet then i added a rigidbody to my dude and added gravity.
I imported the robot kyle asset from unity 3d.
Then added a rigid body the character fell through the plane i then added a mesh collider and attached the mesh for the character to the collider.
He kept falling trough the floor.
The mesh does not align correctly to the character the character fell through.
I have not added rigidbody to the object.
I want to make a bouncing ball effect.
How to set up collision.
But the imported fbx object as prefab falls down as game is started like object with physics component.
One of the challenges i ran into was that when the player moved above a certain velocity it would sometimes pass through colliders.
I m using the official unity tutorial.